1 Click Sync - Blender 3dsMax Bridge
1 Click Sync, a Seamless bridge between 3dsmax and Blender
Exports and imports Between Blender and 3dsmax with just one click!
Quick and simple, streamline your workflow!
Watch the Demo: 1 Click Sync Demo
Note: For alembic and OBJ formats to Work correctly, The system unit in 3dsmax Has to match blender's, otherwise, you might Get Scale issues, if you have scenes that need Conversion, try Merge file instead of open and scale, Helps a lot!
Change Log
V 2
- Better Import and Export, more robust
- More formats, You can now choose between FBX, OBJ, and Alembic, Hopefully more in the future!
- Settings for Exporting and importing, More control on both apps
- The added formats and settings Work On Both 3dsmasx and Blender
- Live feature, an Experimental button that allows you to model in blender and have it update in 3dsmax Live
- Fixed many Bugs and Errors
V 1
- Updated to 1 Click Sync
- Rewritten From scratch
- added Import Button to enable importing from 3dsmax!
- Supports 4.2+ Blender Versions
- Better Handling of Exporting
- Fixed installation Bugs and Shipped ready
(Previously 1 Click Export is Now updated to 1 Click Sync, if you downloaded 1CE, You can Download 1CS)
Simple Documentation:
- Read the installation Steps Provided in the Downloaded files,
- if for any reason the addon Gives an error and doesn't get enabled, just try reenabling it again! and it Should work fine
- After installing it you will find 1CS in the N panel in blender,
- the Export button allows you to send objects from blender to 3dsmax, and it also opens 3dsmax with the imported objects if no 3dsmax is found open
- the import button gets objects From 3dsmax to Blender
- and we currently Have 3 Formats to work with, FBX, Alembic and OBJ
- as mentioned you have settings for each format, and they affect Blender and 3dsmax
- Apply Modifiers controls applying modifiers on objects in blender, or collapsing them in 3dsmax, it works for all 3 formats, but in blender alembic it works for a solo sub-d only
- Selection only controls whether to get your selected objects or Everything in both apps
- Export animation Controls whether to export the animation data or not from both apps
- Apply transform is a blender FBX specific control, it's handy for applying transforms to objects that do not export correctly to 3dsmax, like animated objects sometimes do not export correctly without it,
- and finally we have the Live button which is still experimental, and it works on the active object, sends it to 3dsmax and keeps updating it after any change, and for it to update the mesh you need to be in the object mode, don't expect much of it, it's still a Work in Progress, and doesn't really export normals, materials or animation data, if you have a use for this, Please Let me know!
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